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[DCS] Patch 2.9.5.55918 et sortie du Kiowa

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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Phoenix Mer 5 Juin - 20:16

Le dernier patch pour DCS est en ligne, ainsi que l'accés au Kiowa.

Le patchnote concernant le F4e a fait l'objet d'une news de Partaille.

Le patchlog :
Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations
DCS World

Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
Aircraft AI. F-4E has terrible aim with Rockeye - fixed
Aircraft AI. B-52H waggles during bomb run - fixed
Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
VR. Some UI elements are cut off and not shown properly - fixed
Fixed crash in weapons MP hot join system
FARP warehouse stock movement is not implemented - fixed
Weapons. R-24R/T missiles. Corrected motor plume position
Weapons. Fixed crash occurred with rail launcher in some cases

DCS: F-4E Phantom II by Heatblur Simulations

Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
Performance: Changed amounts of radar threads across different core setups
Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
CTD: Fixed crash if DCS install path had Chinese characters in it
CTD: Fixed crash on empty coords text entry
CTD: Fixed some instances of a CTD after damage and ejection
Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
JESTER: Will no longer call aircraft on the ground as BFM threats or targets
JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
JESTER: Fixed Jester not asking for alignment when starting cold on a runway
JESTER: Fixed missile reports having wrong order of words sometimes
JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
Full - Free browsing
Offline - only offline UI features will work
Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
By default it has regex rules, currently covering:
Google
Youtube
Kneeboard.live
HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
HBUI: Added Special Option to select UI Theme (auto, light, dark)
HBUI: Added Special Option to shift head-tracking origin vertically
HBUI: Updated in game manual to latest version
HBUI: Removed browser forward nav button in manual
HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
Radar: Fixed possibly triggering other RWRs through terrain
Radar: Fixed WSO maverick slew speed wrong
Radar: Improved CAA lock reliability
Radar: Fixed aspect switch setting wrong closure
Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
Radar: Fixed radar starting in standby mode despite being off
Radar: Fixed caged mode allowing the antenna to be moved in acquisition
Radar: Fixed bug allowing a short half second period of time without raycasting
Weapons: Fixed TV weapon gimbal limits
Weapons: Fixed gimbal limits not being respected
Weapons: Fixed sidewinder gimbal limit
Weapons: Fixed sidewinder half-aperture size
Weapons: Fixed AGM-12C not arming
Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
Weapons: Added time of flight and bomb range to the bombing calculator output
Weapons: Fixed various issues with the Shrike WRCS mode
Weapons: Fixed Shrikes not updating after settings changed in rearm menu
Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
Weapons: Made default Shrike volume quieter
Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
Weapons: Fixed Normal Jettison consent on ground
Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
RWR: Fixed diamond not going to new guy contact for a short period of time
RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
RWR: Fixes to E-2C carrier frequency and beamwidth
RWR: Fixed Track Only Radars broadcasting with no target
RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
RWR: Fixed range being displayed incorrectly sometimes
Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
Avionics: Small fix to alignment completion
Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
Avionics: Added a kneeboard page with diagrams for INS alignment options
Engines: Fixed nozzles having insufficient oil pressure at idle
Engines: Fixed controls dying too soon with the engines off or windmilling
Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
Systems: Fixed pod and ECM jettison
Systems: Fixed neutral horizontal stab position
Systems: Minor improvements to hit damage
Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
Inputs: Changed SYNC knob to sync with right click instead of left click
Inputs: Updated Chinese keybinds
Inputs: Added bind for "Tanker: Intent to Refuel"
Inputs: Ensured that all backend-called commands are executed properly.
Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
Inputs: Fixed following inputs that require rebinding:
Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
Crew Chief: Adjusted GPU appearing/disappearing logic
Crew Chief: Fixed GPU spool up sound not playing sometimes
Missions: Fixed various issues with training missions (- fixes almost all community reports)
Missions: NEW: Added IA missions by Kaba (thank you!)
Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
Missions: Added more slots to Through The Inferno COOP versions
Missions: Updated Syria Landing mission to LOC RWY 08, added base
Missions: Added base to Caucasus Cold start mission
Missions: Updated training missions 1-4 CN localization
Visual: Made Cockpit much brighter with Global Illumination Off
Visual: Fixed AI afterburner visuals
Visual: Fixed nozzle and horizontal stab LoDs
Visual: Fixed minor LoD bugs
Sound: Possible fix to random sound playing on spawn in multicrew
Sound: Fixed gear sound bug on spawn in multicrew.
Sound: Fixed Tapeplayer clipping audio
Liveries: JASDF Jets now all have olive drab ALQ-131s
Liveries: Improved JV Jets nose gear door art
Liveries: Fixed JV Jets accidental overpaint on landing light
Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)

Known issues:

Important: Due to capitalization changes not propagating properly at times, the "\...\sdef\Jester\contacts" folder is named incorrectly, which will cause none of the essential JESTER calls from that folder to be played. Our sincere apologies. This will be fixed in the coming patch properly, however in the meantime you can apply an easy fix yourself, if you please, after finishing the update:
STANDALONE USERS: Either delete the "DCS World\Mods\aircraft\f4e\Sounds\sdef\Jester\contacts" folder and run a DCS repair, and it will get restored correctly by DCS or manually rename it to use a capital C.
STEAM USERS: Manually rename it from "\...\sdef\Jester\contacts" to "\...\sdef\Jester\Contacts" (simply with a capital "C" instead).
Note: Deleting the folder and running a repair only works for the DCS standalone version. Steam users need to rename the folder manually, please. Manually renaming the folder works for both versions.
Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback, but could not be included with this patch anymore. If you like, you can download it from the attachment below, and replace the one in: "DCS World\Mods\aircraft\f4e\Missions\Quickstart".

DCS: AH-64D by Eagle Dynamics

Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
Fixed: CPG WPN page desync in multicrew
Fixed: TADS desync in multicrew
Fixed: TSD desync in multicrew
Fixed: FMC desync for CPG in multicrew
Fixed: Synchronization ACQs, Txx and TRN points
Fixed: Missiles Shot-At Data Synchronization
Fixed: Automatic route point sequencing corrections
Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
Distance and direction requirements for automatic route sequencing corrected.
When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.

DCS: F/A-18C by Eagle Dynamics

Fixed: Selecting different nose fuses will produce dud bombs
Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only
Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first

DCS: F-16C Viper by Eagle Dynamics

Fixed: Сrash when switching weapons when using unlimited weapons
Fixed: Reverse left arm patch orientation
Fixed: Bomb mode selection not updating dynamically

DCS: MiG-15bis by Belsimtek

Added Kola Instant Action Missions

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Mission 0: Wingman not rejoining. Fixed.
Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
Mission 7: Friendly armor blocking taxiway - Fixed.

DCS: F/A18C Raven One by Baltic Dragon

Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

Mission 4: Fixed a script error when destroying infantry

DCS: F/A-18C Operation Green Line Campaign by Badger633

Printable mission briefs updated.
Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
Mission 5, 7 to 12: Note added to brief.
Mission 6: Bulls corrected to WP3. Note added to brief.
Mission 5,9,10,11: Temporary fuel bug fix.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Mission 8 all versions: Missing goals fixed.

DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633

Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.

DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns

Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E

Le serveur est à jour et le Kiowa a été ajouté à la mission découverte.
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Obelix Jeu 6 Juin - 8:01

MaJ faite
Faudra essayer une opération conjointe
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Obelix Ven 7 Juin - 7:53

Après plusieurs essais, le tir des Sparrow est plus difficile qu’avant ce patch
Le Radar ne se verrouille pas, et quand on a enfin le "in range" et le "shoot", rien ne se passe, me suis bien énervé hier doir et ce matin, et quand en plus tu te fais flinguer par un de tes co équipiers,  cela n’aide pas
J’ai bien compris qu’il ne faut pas compter sur le guide de Chuck, et comme la doc Heatblur est trop bordélique, il va falloir se démerder tout seul
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Partaille Ven 7 Juin - 10:37

Obelix a écrit:Après plusieurs essais, le tir des Sparrow est plus difficile qu’avant ce patch
et quand en plus tu te fais flinguer par un de tes co équipiers,  cela n’aide pas

Je me suis excusé par MP hier soir. Je pensais avoir locké le Tupolev, mais ça s'est dérouté sur toi... La prochaine fois, je ferai plus attention.

J'ai l'impression que tu ne nous entendais pas hier sur le TS ? J'ai essayé de te parler mais tu ne répondais pas.
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par ECCG_Bex Ven 7 Juin - 12:01

A vérifier : j'ai l'impression que lorsque le PAVE SPIKE est actif le radar ne fonctionne pas.

Partaille avait un dysfonctionnement sur son Pave Spike (surchauffe tête donc HS) il lockait sans problème ses Sparrow, alors que moi dont le Pave Spike avait fonctionné je n'arrivais pas à locker avec les Sparrow. Et je n'avais pas éteint mpon pave Spike.
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Obelix Ven 7 Juin - 12:29

J’avais coupé le son, vos blabla sur les bombes guidées Laser m’empêchaient d’entendre Jester
Du coup silence complet et concentration ces saloperies de Sparrow
Et après ras le bol, au dodo
Pas Vu de MP
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Yogi Ven 7 Juin - 15:49

J'ai fait un test ce midi sur la mission de test, sur le serveur.

Pour activer les AIM-7 j'ai procédé comme suit :

Master Arm ON
Pylones activés

Bouton Pinky : RADAR
Bouton Weapons : ARM
Radar : A/A, puis Cage et AAR (ceinture et bretelles)
Interlock : actif

Il a effectivement fallu que je coupe l'Interlock pour tirer les Sparrow, qui ont fait mouche à environ 2 milles sur les Tu-95.
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Obelix Ven 7 Juin - 15:53

L'interlock "out" permet de tirer des Sparrow même si les conditions de tir ne sont pas remplies et/ou tirer un second missile juste après le premier pour atteindre la même cible (procédures américaines après 1967)
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Yogi Ven 7 Juin - 15:59

C'est effectivement ce que je trouve curieux.
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[DCS] Patch 2.9.5.55918 et sortie du Kiowa Empty Re: [DCS] Patch 2.9.5.55918 et sortie du Kiowa

Message par Obelix Sam 8 Juin - 6:28

Testé hier soir

2 Sparrow tirés = 2 Tupolev détruits
4 Sidewinders tirés = 2 Tupolev détruits
Interlock sur Out
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