DCS Patch 2.7 dispo
5 participants
Page 1 sur 1
DCS Patch 2.7 dispo
La version 2.7 de DCS est disponible en open béta.
Le patch pèse lourd. Presque 50 GO.
Cela rajoute en autre les nouveaux nuages qui seraient enfin synchronisés en multijoueur.
Le changelog :
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.0.4625/
Le patch pèse lourd. Presque 50 GO.
Cela rajoute en autre les nouveaux nuages qui seraient enfin synchronisés en multijoueur.
Le changelog :
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.0.4625/
Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
Introducing a new cloud system with presets.
Introducing the new WWII propellers technology.
New campaigns:
DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
DCS: P-47D Wolfpack Campaign by Reflected Simulations.
DCS World New Features
Labels. Added new small neutral dot label.
Mission Editor (ME). Added quadrangular trigger zones.
ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
ME. Updated weapons and stores naming.
ME. Added ability to place all Player/Client Aircraft on ground without parking spot
Several changes in graphics effects.
Missions created in DCS 2.7 are incompatible with old DCS versions.
Options. System:
F11 Free Camera. Added control with classic WASDkeys.
Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)
DCS World
Corrected RSC of most missiles to bring values to a more realistic look. Nothing special, just percentages.
ME. The default speed of ships increased from 11 to 27 knots.
Effects. The dust plume from low-flying aircraft has been improved and tuned.
AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
MP. Fixed several missile synchronization errors in multiplayer
Off boresight desync - Fixed
Desync when firing at high G loading - Fixed
Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
Numerous fixes of weapons and payloads masses.
AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
Four-engined bombers don’t make evasive maneuvers when shot.
Input. Removed automatic assignment of commands to non-existing joystick buttons.
Ability to link FARP objects to share ATC and warehouse.
ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
Input. Target designator analog axis has a big deadzone in the center - corrected.
JTAC cannot designate HQ-7 - fixed.
Triggers. The trigger "shelling zone" is randomized now.
Encyclopedia. Added new articles.
Graphic system. First game start will be in main display resolution, not 1280x768.
DCS_Updater: Only allow to install authorized modules.
AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
ME: AI Mi-8. Broken Perform Task Landing - fixed.
Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
UAV causes DCS crash when taking off from the runway after a cold start - fixed.
Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
Sounds. Correction of audio errors in F/A-18C.
Sounds. Updated helicopter trimmer sound.
Sounds. Updating some of the F-16C sounds for the exterior.
Sounds. Fixed bugs with sounds of rain in the cockpit.
Sounds. New sounds for sounding turboprop aircraft.
Sounds. Minor bug fixes for P-47D sounds
Sounds. New sounds for sounding aircraft with turbofan engines.
Sounds. New sounds for CFM-56 engine.
Sounds. Correction of minor bugs in some models of ground vehicles.
Sounds. New sound and small sound dynamics update for Su-27 and other jets.
Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
Mission generator. Lua error in created mission with WWII units - fixed.
VR gloves: broken animation of thumbs - fixed.
AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
MP. Reduced the amount of network traffic generated by the air defense missile systems.
AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
Aircraft set to take-off from ground spawn on top of shelters - fixed.
MP. Server Browser. Map listed as none randomly - fixed.
Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
AI aircraft. Fixed AIs collisions in some of the airports.
Encyclopedia. Added the articles about troops.
MP. Server without render aren't seen on remote clients until restart - fixed.
MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
ME. Trigger action doesn't use correct FARP - fixed.
MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
Maps. Trees have summer textures when first loading winter season - fixed.
ME. Added command "Go to Waypoint" for Ships.
ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
F12 cycling view of static objects only ever returns to lowest id static object - fixed.
AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
Effects. Adjusted the ground dust effect.
ME. Added Category to Ship Group.
MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
AI CH-47D. Can't land when performing a task 'Land' - fixed.
Update of overlayed craters textures by weapon hits.
VR. Cockpit control pointers do not scale in training lessons - fixed.
Added: PLZ-05 SPH
Added: GDJ-II19 dual mount adapter for JF-17
Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
Updated: JF-17 pylon/adapter texture
Fixed: Wingloong cannot climb up to 2000m issue
Fixed: 052C collision
DCS: JF-17 Thunder by Deka Ironwork Simulations
Fixed: HUD TDC movement issue due to SPI
Fixed: Radar in STT mode should not change PRF
Fixed: HUD TACAN display issue
Fixed: AA INTC/DGFT modes should have unified MFCD page memory
Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
Added: special option "Testing Feature": if you found some new changes (marked by [*]) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). [*]
Updated: HSD TACAN display
Updated: reduced SPJ jam power
Updated: radio comm menu (allow wingmen to attack my SPI)
Updated: aerodynamic damping moment Clp
Updated: new cloud preset for all missions
DCS: AV-8B Night Attack V/STOL by RAZBAM
Fixed: Negative clock values when local time reaches 00H00:00
Fixed: CAS Long/Lat Input
Fixed: CAS UTM input
Fixed: TACAN line course deviation
Fixed: TACAN modes not working correctly
Fixed: DMT VV slave following ghost vector
Fixed: UFC input errors after entering TACAN or waypoint values.
Fixed: TPOD reverts to wide view when selecting FLIR
Fixed: AAR Zone 3 not appearing on EHSD
Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
Fixed: DECM annunciator lights remaining ON when pod is OFF.
Fixed: UFC/ODU display not responding to brightness control.
Fixed: GBU-12/16 ODU Fuze options not working.
Fixed: CRS Switch not centering when using keyboard/joystick
Fixed: Thrustmaster MFD Cougar Keybinds profiles.
Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
Added: AUTO Point Blank designation.
Added: Special Option: Action/No Action TDC behavior.
Added: FLIR Hot Spot detector on HUD
Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
Improved: Hydra rockets firing logic for single and ripple fire.
Improved: USS Tarawa Textures
Improved: KC-130 Lights
Improved: Exterior lights w/ LODs
Improved: UFC WOF mode function.
Improved: VREST page logic
Improved: TPOD G4 functionality
NWS functionality
Snowplow mode enabled (requires Action/No Action TDC enabled).
SLV VV (slaved to VV) mode enabled
2D Yardstick circle enabled
Improved FM
Corrected insufficient drag at negative angles of attack.
Corrected incorrect thrust being generated when engine is windmilling but no combustion.
Improved negative angle of attack dynamics.
Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
Missions: Added completely new Tote Board to all missions.
Missions: Fixed invalid loads on some Fast Action missions.
DCS: M-2000C by RAZBAM
Fixed: HUD Waypoint course error ("house") jumps
Fixed: AP star HUD symbol
Fixed: VTB WP display in CADR AR mode
Fixed: Radar Altimeter minimum altitude switch range
Fixed: Green Radio 1 digit channel keyboard entry
Fixed: Emergency compass behaviour
Fixed: Brightness curve for cockpit lights
Fixed: VTB WP off-screen visibility
Fixed: AP oscillations at low speed
Fixed: engine in-flight restart after inverted flight
Fixed: INS Alignment must be done on a waypoint >=1
Fixed: VTB Bullseye Selector going too fast
Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
Fixed: feeder tank ribbon levels
Fixed: UHF Main Mode knob rotation
Fixed: External tanks not refuelling on ground
Fixed: PCA issue when switching BL and AG Radar modes back and forth
Fixed: Issues with PPA/PCA binds
Fixed: alignment status timings
Fixed: InFlight realign.
Fixed: double keypress on PCN with binds
Fixed: IDN and PCN symbols flickering
Fixed: CCRP-IP release cue
Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
Fixed: Waypoints position displayed on VTB is not affected by the INS drift
Fixed: VTB Waypoints can't be added if outside radar azimuth cone
Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
Fixed: Can only add 4 waypoints to VTB instead of 5
Fixed: VTB WP persistence across flights
Fixed: Police light ON/OFF switch
Fixed: IFF set OFF on Air Start but still operates as if on
Fixed: Radar elevation bug - slow elevation increase
Fixed: CCRP turn cues
Fixed: Radar range switch limited to 80nm
Fixed: PCN ΔLatΔLon distance 1000 factor
Fixed: Wrong ΔAlt input in PCN
Fixed: green radio ch knob not turning when radio off (cosmetic)
Fixed: Wrong TWS Closing Velocity
Fixed: TACAN Bug
Fixed: FPM stutters in wake turbulences.
Added: INS switch on to Autostart sequence
Added: Added RD (desired route) to HUD
Added: Refuel log in kneeboard
Added: REC can be used on the ground
Added: brightness knob on PCN including test position
Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
Added: Automatically sets CP and PD on a landing waypoint
Added: Desired glide indicator on the HUD in APP mode
Added: Manual Fuel Detotalizer (can be disabled in special options)
Added: Refuel quantity message at the end of refuel for manual detot update
Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
Added: INS wind estimate CCRP correction.
Added: Trailing needles to GMeter (with reset).
Improved: INS accelerometer and gyro failures
Improved: INS power supply
Improved: Aux ADI pitch mouse wheel speed
Improved: PCN display
Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
Improved: AP APP HOLD mode to follow the ILS cue
Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
Improved: HUD ILS cues
Improved: Bingo fuel logic
Improved: All 20 waypoints enabled by default
Improved: CCRP bombing accuracy
Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
Improved: heading/pitch/roll functions.
Improved: HSI and ADI movements
Improved: INS drift with a more realistic model
Improved: Windspeed calculation based on INS speed and FM sensors
Improved: ALCM (fast alignment).
Improved: Caution lights knob “click” and profile.
Fixed and Improved: Time to Destination mode
Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
Adjusted Formation lights.
All campaigns have been updated for 2.7 features, including the clouds
Stock campaign (South Ossetia) updates:
Added SPACE BAR option and instructions for radio checks in all missions.
Fixed "gear up" call at mission start for M07.
Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.
DCS: MiG-19P Farmer by RAZBAM
"Crime and Punishment" campaign updated for 2.7 features, including the clouds.
Fixed: Left gun Electrical power keybind
Fixed: ARK-5 ADF keybind not working.
DCS: AJS-37 Viggen by Heatblur Simulations
NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
Added EP-13 Brightness and Contrast controls to cockpit model
Added missing EP-13 Brt/Contrast label
Fixed MIKBAND clickable area being too large
Fixed direction of arrow on radio panel
Fixed appearance of Navigation Light orbs
Improved smoothness of fabric coverings on glareshield and surrounding areas
Significantly improved readability of weapon selector switches - especially with lowered texture settings.
Fixed white formation lights being constantly on regardless of power or switch position.
Fixed appearance of white formation lights (orb shader)
Decreased cast attenuation range of navigation lights on the airframe
Decreased intensity of fin illumination lights
Reduced intensity of anti-collision light
Increased visibility of anti-collision light flipbook textures
Moved position of fast erect button
Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
Adjusted EP-13 clipping masks
Fixed rudder pedal mechanism clipping into the floor.
Fixed rudder pedal pedestal base clipping
Removed floating screws near pedals
Added proper afterburner visual effects to human-controlled aircraft
Adjusted afterburner effects inside exhaust for human-controlled aircraft
Added Heatblur effect when afterburner is in use
Added RB75 tutorial mission
Added clickable area for the CI filter
Fixed loading image not appearing
Updated mission 2 of The Mjolnir Response
Updated airborne intercept mission frequencies
Fixed typos on various SP mission names
Updated C-130 spawns on basic navigation tutorial
Updated weapon display names
Updated Airborne intercept mission frequencies
Updated mission 8 Springfield 2 behaviour.
Changed HUD brightness knob gains
Updated RB-04 warhead for new ASM DCS parameters
Fixed taxi-light MP sync.
Fixed 6DOF head movement limitations in the cockpit
Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
Corrected FLI night lighting on the FLI ball always being on.
Fixed excessive “shininess” (roughness) on FLI ball baked AO
Changed shader for FLI lighting and adjusted intensity
Fixed flipped knee maps on in-cockpit pilot
Mattified cover glass pieces in cockpit
Fixed slightly incorrect shape of EP-13 glass
Improved appearance of EP-13 glass textures and shader
Fixed missing smoothing groups on interior of radarscope wall.
Roll Trim Center button is now clickable
Fixed RAT hydraulics sticking through into intake
Fixed secondary LoDs not loading due to argument number assert
Fixed toe-brake pedal animation not appearing
Fixed various needles lacking night lighting illumination
Fixed mirrored warning panel textures and incorrect non illuminated text.
Fixed some texture repetition on the warning panel area.
Fake radar bloom now scales accurately with radar brightness
Fixed FLI Roll indicator moving in the wrong direction
Slightly tweaked landing light intensity
Fixed inoperative cabin pressure indicator
Slightly reduced bloom emissivity on lights and indicators
Adjusted all instant action missions for new weather rendering system
Fixed Anti-collision light sprite MP sync
Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
Made emergency trim switches spring-loaded
DCS: F-14 Tomcat by Heatblur Simulations
NEW!: JESTER speed awareness callouts during BFM:
Added over 1000 variations of speed callouts.
Jester will provide speed awareness calls during BFM.
Jester will advise of slow and fast speeds, as well as corner speed.
Added OP Reforger COOP missions.
Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
Fixes to OP Reforger Campaign Missions.
Added new weather and fixes to Training Missions.
Fixed JESTER wire call on the SuperCarrier being errant.
RWR threat library adjusted to account for new Chinese assets.
Threat library correction: Type 052B was Type 052C.
Fixed kneeboard showing wrong loadout for human RIO in multicrew.
Adjusted clickable areas to trigger fire bottles and fire handles.
DLC no longer overrides spoiler brake operation on ground.
Fixed both fuel flow tape flags being linked to the same engine.
Reduced starting temperature of TF-30 engine oil.
Fixed corruption in misc texture.
Fixed canopy jettison not appearing properly in the cockpit.
Corrected animation of RIO Canopy jettison handle.
CRT Overlay mask no longer visible when VDI is off.
Flap damage should now reset on repair.
Fixed ejection seats being visible after ejection in LoD2.
Afterburner sound now fades in with a higher stage of the TF-30 AB.
Fixed static internal intake whine in F-14A.
Increased intensity of dynamic intake whine in F-14A.
Reduced volume of baseline engine sounds in F-14A.
Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
Fixed ordnance and missile release thump / kuhklunch sound not playing.
Reduced lift due to ground effect.
Reduced stab effectiveness due to ground effect
Increased pitch with power effects.
DCS: C-101 Aviojet by AvioDev
Removed duplicates in input definitions.
Removed some irrelevant commands from input.
Updated CN localization.
Campaign updated.
Fixed movement of rear pilot right foot when applying brake.
Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
Fixed ITT gauge CC.
Several changes in Georgian liveries.
Fixed empty aircraft and total fuel masses of C-101CC.
Fixed CoG handling of C-101CC.
Multicrew is currently under WIP:
Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
Implemented multicrew synchronization of “computer” Korry button.
Implemented multicrew synchronization of “anti-skid” Korry button.
Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).
DCS: I-16 by OctopusG
Added external fuel tanks.
(Updates that not marked in previous changelog):
Level flight tweaked
Motor shutdown process tweaked
Heating physics tweaked
Pilot and parachute shapes added
Oil radiator animation added
Kneeboard added
Fuelmeter changed
Gunsight and cockpit lighting improved
DCS: F-86F Sabre by Belsimtek
Decreased IR signature from 0.76 to 0.25.
DCS: MiG-15bis by Belsimtek
Decreased IR signature from 0.76 to 0.26.
DCS: F/A-18C Hornet by Eagle Dynamics
Added ATFLIR targeting pod
Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
Added Coupled Autopilot mode
Added Spotlight mode
Added WACQ Uncaged Mode
Range No Escape (Rne) is Incorrect - Fixed
Should be able to selected AA or AG Master Modes while on Ground - Fixed
Litening Targeting Pod:
Moving Target Lock Errors - Fixed
Added Yardstick Value for Targeting Pod
Adjust autotrack range
Adjust Track frame size
Designated with offset cursor has wrong elevation value - Fixed
Offset cursor should not be available in area track - Fixed
Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
Unable to un-designate in MEM mode - Fixed
After coming out of area or point track tgp will not slew - Fixed
Offset not ground stabilised when TDC depress is used - Fixed
Shows wrong azimuth values and inverts controls - Fixed
Does not create a designation when in a tracking mode - Fixed
FRZ changes exposure of the picture - Fixed
Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
Reticle is not flashing during laser firing like LTD/R - Fixed
A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed
Pilot helmet visor showing through the canopy - Fixed
INS/GPS Weapon Accuracy Error with Container - Fixed
Mk-82 dropping long if speed is faster than 400 knts - Fixed
Navigation lights visible at far LOD when turned off - Fixed
TGT Designation drifts when JHMCS - Fixed
HARM TOO - Possible to Handoff 2 emitters at once- Fixed
Radar Antenna Elevation not Synchronized with the TDC - Fixed
The radar sees the target at the minimum closure rate - Fixed
Weapons mass inconsistencies - Fixed
At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed
Reflected CUE for CCIP bombing is not mechanized correctly - Fixed
Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed
VACQ scan pattern too wide - Fixed
Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed
Setting Map North Up for HSI makes it North for Map on SA Page - Fixed
Drag change with removed pylons - Fixed
PRF can stick on medium switching between gun and AMRAAM - Fixed
Hidden on Planner option in ME should hide on SA Page - Fixed
AIM-7 Radar frequency can't be set for RWS - Fixed
PRF setting not stored via the SET function - Fixed
Launch Acceptable Region shows with no missile selected - Fixed
AGM-84 stores page option buttons should not cycle options - Fixed
HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed
Using SET on RADAR page will not save PRF data - Fixed
SA Page - Hostile AC info blocked by black bar - Fixed
USA flag stripe on the pilot's left sleeve is reversed - Fixed
Pylon weight not calculated - Fixed
RWR trackfile layering on radar display - Fixed
Own-ship TDC BRA disappears after a lock - Fixed
Should PRF switch back to the previous state when moving to 10nm or more - Fixed
AIM-54 shows as Unknown (U) from Heatblur's module - Fixed
Wingspan indication errors - Fixed
HUD target square (selected target indication) in LTWS missing sides - Fixed
Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed
Negative weight of payload - Fixed
TDC altitude readouts not correct with TWS AUTO centering - Fixed
Command steering cue is not wind corrected - Fixed
ASL in AUTO bombing is not wind corrected - Fixed
Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed
Radar format BRA to cursor missing when L&S exists - Fixed
Misprint in ADF band in EA manual - Fixed
TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed
After rework, A/A radar has extremely high detection range - Fixed
Frozen target symbol on HUD in vertical scan ACM mode - Fixed
AGM-84E initial alignment - Fixed
No images on the second monitor - Fixed
AG Radar: Turning off EXP does not return to previous Display Distance - Fixed
Incorrect behaviour after repair - Fixed
Altimeter pressure value overlaps A symbol on HUD - Fixed
A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed
A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed
Bombs On stores page not X out when master ARM off - Fixed
Incorrect logic for radar raw hits (bricks) - Fixed
TWS BIAS centering ignores priority targets position - Fixed
TWS manual scan center slews with the cursor - Fixed
GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed
SA Page shows airborne radar contacts after switching to ground radar - Fixed
HARM Symbology in HUD and DDI if crossed out - Fixed
Radar page LAR disappears when STT is entered on the target - Fixed
A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed
HSI / SA Symbols are different at the same scale - Fixed
TACAN heading tape cue changes on true/magnetic heading selection - Fixed
HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed
“GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed
Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed
Draw Distance on A2G Radar is affected by zoom level - Fixed
Pulse Doppler Illumination incorrect indications - Fixed
AIM-9X seeker can't be directed in vertical manually - Fixed
Sounds choppy from front in F2 View - Fixed
Check GBU-32 Weight - Fixed
Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed
Invalid INS alignment on moving carrier - Fixed
WSPN on XXX A/A Gun Stores format - Fixed
Sometimes shutting left engine down creates avionics issues - Fixed
Radar scans outsize zones - Fixed
Overlapped info on radar page - Fixed
HARM TOO Mode issues - Scan refresh/TD problems - Fixed
HARM TOO/PRI mode seems too slow - Fixed
Turning off Link16 makes onboard targets in SA page disappear - Fixed
Un-commanded Locking of air targets after WPDSG - Fixed
Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed
Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed
Mark points reset with WoW - Fixed
Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed
Does not disable AIM-7 loft in FLOOD mode - Fixed
GMT/SEA Radar - Display flashing - Fixed
AGM-65E will not fire when using GMT on first attempt - Fixed
Emergency Jettison Bug - Fixed
LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed
late activation ship shows on SEA RADAR before activation - Fixed
Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed
After using TWS auto/man, radar elevation can become stuck in RWS - Fixed
Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed
User track in Syria shows GMT tracking stationary targets - Fixed
RWR trackfile layering on SA page - Fixed
BDU-45 flies too far away from target - Fixed
Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed
MSI contacts appear about 75% of the correct range - Fixed
VACQ scan pattern has wrong elevation coverage - Fixed
Error with indication of Mach number on DDI - Fixed
Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed
No 'tone' when using Aim-9L head on aspect - Fixed
Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed
HUD Reject freezes HMCS display for G and M - Fixed
BDU-45 free fall and retarded don’t seem to change piper - Fixed
Tracks dropped on IFF and donor interactions - Fixed
Inappropriate behaviour of the AG gun sight - Fixed
ME: Payload viewer - no external model of the central pylon (5) - Fixed
Investigate time to active cue on HUD for AIM-120 - Fixed
Impossible speed for up to 3-4 seconds on radar tracks - Fixed
Radar Elevation is stuck between TWS Auto and RWS - Fixed
LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed
Rockets type is always crossed on DDI - Fixed
AGM-65F on AMPCD has green aiming indication - Fixed
AGM-65F has an extremely high-resolution image - Fixed
TAC menu displays az/el button in NAV and A/G modes - Fixed
Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed
Updated the english manual.
Model issue - medium LOD - Fixed
Added AIM-7 HOJ mode
HMD + NVG text appears blurred on canopy arch - Fixed
HARM Uncage on HOTAS should select highest priority target - Fixed
AIM-9 icons depend on payload type - Fixed
Attack format RSET option should be boxed upon selection - Fixed
Steering still works with wheel chocks in place - Fixed
KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed
RSET option should clear L&S in TWS - Fixed
DDI Elapsed Time stuck on 59 minutes - Fixed
Added a new Hornet QS mission
Ground RADAR zoom can produce a half image in DDI - Fixed
DCS: F-16C Viper by Eagle Dynamics
Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
Pitot get frozen despite heat is on - Fixed
Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
Loss of control - icing - Anti-ice in auto - Fixed
No 'tone' when using Aim-9L head on aspect - Fixed
On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
Added China asset pack units to ALIC table:
Type 52B Destroyer
Type 52C Destroyer
Type 54 Frigate
Type 72 Assault ship
HQ-7 STR
Added Arleigh Burke to ALIC table
Updated the Early Access manual
Added new F-16C QS missions
DCS: Supercarrier by Eagle Dynamics
Added clickable activation of cut lights and wave off lights for LSO station.
Added Departure Radio Messages
Carrier Landing Sound Improvements
Remove "request start-up" from radio menu on CV
SC CV on red uses old radio communications - Fixed
Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
Case II recovery - missing radio ball call - Fixed
S-3 and E-2 not launching from supercarrier - Fixed
Added FLOLS indicator enable/disable checkbox into Special options panel.
Kuznetsov. Flight deck fences open and close without planes - fixed.
E-2D collision that appears in some cases on CVN74 deck - fixed.
DCS: F-5E Tiger II by Belsimtek
Emergency jettison not functional - Regression - Fixed
DCS: P-47 Thunderbolt by Eagle Dynamics
Added new skins from the skins contest
Intercooler shutter position does not match indicator - fixed
FFB shakes improved for some maneuvers
DCS: FW 190A-8 by Eagle Dynamics
Japanese skins available for Japan only.
Added 'Stick' section in EN manual.
DCS: A-10C Warthog by Eagle Dynamics
Updated the A-10 Shturmovik campaign.
DCS: A-10C II Tank Killer by Eagle Dynamics
Aircraft gross weight - fixed
A-10C II will not engage infantry with APKWS - fixed
Sound parameters updated for the turbofan engine
DCS: L-39 Albatros by Eagle Dynamics
Updated cloud settings in IA missions.
DCS: Black Shark 2 by Eagle Dynamics
Shkval. Adjusted dead zone of TDC axis.
Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
Updated cloud settings in IA missions.
MP server/client crash on ejection or destruction - fixed.
DCS: Mi-8MTV2 Magnificent Eight by Belsimtek
Updated cloud settings in IA missions.
DCS: Yak-52 by Eagle Dynamics
Updated cloud settings in IA missions.
DCS: Flaming Cliffs 3 by Eagle Dynamics
MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
MiG-29. Pitch damper Improvement.
MiG-29. Restored RU text in training lessons.
Updated clouds setup of IA missions.
MiG-29. Add to HUD the indication of waypoint number.
DCS: Combined Arms by Eagle Dynamics
Improved firing and aiming of FLAK and other AA.
Added AAA S-60 57mm.
Updated models 2P25 and 1S91 SA-6 Kub.
Updated bus model LAZ-695.
Updated bus model LiAZ 677.
Updated MBT model M60A3 Patton.
Updated APC model BTR-80.
Updated textures for BTR-80 and BTR-82.
Improved movement of units.
Bushes can block ground units- Fixed.
Fixed smoke and fire for submerged units.
When destroyed, vehicles could fall under bridge - Fixed.
An isometric-view checkbox has been added to the SPECIAL CA menus.
Added disabling rotation of the radar antenna of ships in case of critical damage.
Fixed problems with movement of units with custom templates.
Fixed incorrect horizon range for radars.
Fixed reflection limit for Aegis Combat System.
Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
Fixed speed limit for ground units when moving from a slope .
Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
Fixed Flak not deployed on The Channel map.
Added the ability to build an alternative route (off road) if the detour on road is much longer.
Updated historical mode and added weapons.
MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
Fixed - flight deck fence open and close without planes.
Fixed life for static units.
Fixed - Chaparral M48 not turn body for attack enemy
Added sound of destruction of static units
Improved ground units fire effects
DCS: Syria Map by Ugra Media
Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
Added terraces.
Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
Added scenes of hotels on the coast.
New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
Improved original facilities and airfield infrastructure facilities.
Improved airfield scenes.
Performance improvement.
DCS: The Channel Map by Eagle Dynamics
Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
Improved airfield scenes.
Added more parking slots at airfields in England.
The size of the airfields in England has been increased, and they can accommodate larger aircraft.
Increased depth in ports.
Fixed bugs with non-destructible bridges.
Fixed many cosmetic land bugs.
Fixed many cosmetic bugs of static objects.
Fixed many bugs with non-destructible objects.
Fixed errors in airfield taxiing.
Fixed errors in constructing train routes.
Performance improvement.
DCS: Normandy 1944 Map by Ugra Media
Environment sounds update.
Technical update, improved work of the map module with the new version of the DCS client.
Campaigns
Su-25 Revanche campaign:
Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.
A-10C AAT Campaign by Maple Flag:
Package updated with new campaigns for the A-10C II module.
F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:
Two new Campaign options added. Options available now are
Normal Campaign,
Easy Air to Air refuel version,
Normal Campaign with SuperCarrier,
Easy Air to Air version with Supercarrier.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
Weather update
Updated skins
Performance improvements
2 Coop missions added
Mission 14 upscaled
Channel map bonus mission added
Fine tuned triggers and instructions
Wallpaper added
Spitfire IX The Big Show Campaign by Reflected Simulations:
Weather update
Updated skins
2 Coop missions added
Performance improvements
Alternate Channel map missions added
Wallpaper added
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
Weather update
Updated skins
Updated Merville Airfield
2 Coop missions added
Performance improvements
Wallpaper added
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
Weather update
Updated skins
Updated Merville Airfield
2 Coop missions added
Performance improvements
Wallpaper added
F-86F Hunters over the Yalu Campaign by Reflected Simulations:
Weather update
2 Coop missions added
Wallpaper added
DCS: F-14A Zone 5 Campaign by Reflected Simulations:
Weather update
Fine-tuned AI skills and behaviour
Skin update
Corrected tanker TACANs
2 Multicrew missions added
Wallpaper added
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon
Updated weather conditions (clouds)
Added new weather conditions mission variant
Added extra field in Campaign Progress Code to connect with new computations
Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
Tweaked friendly AI groups behaviour
Corrected typos
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
New Weather and Cloud Optimization.
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
New Weather and Cloud Optimization.
The Enemy Within 3.0 Campaign by Baltic Dragon:
All Missions. Updated for 2.7, including the new clouds.
Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.
M-2000C Red Flag Campaign by Baltic Dragon:
All missions. Updated to 2.7, added new clouds.
Mission 02. Updated timing for Reaper11 turns.
Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
Mission 08. Fixed problems with package not moving from WP2.
Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).
F-15C The Georgian War Сampaign by Baltic Dragon:
All missions. Updated weather settings to 2.7
UH-1H Argo Campaign by 373vFS Greg:
Missions updated with clouds presets.
Mission 15. Changed landing position to avoid building collision.
Mission 7 and 10. Fixed mission progress issue.
A-10C Basic Flight Training Campaign by Maple Flag Missions:
Missions BFT09. Updated the triggers.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.
The Museum Relic Campaign by Apache600:
Updated atmospheric conditions for each mission.
DCS: AV-8B Sky Warrior Campaign by Eagle86:
Mission 9. The distance for escorting the intruder's aircraft has been increased.
Mission 10. Increased tanker speed.
Added the ability to enable/disable standard wingmen reports in the radio menu.
Added the ability to view the wingmen fuel and weapons reserves in the radio menu.
DCS: F/A-18C Rising Squall Campaign by INVERTED:
Optimization of DCS World 2.7, overhauled scenery design for all missions.
Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
Optimized AI logic.
Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
Added an ability to skip missions using the F10 menu.
Fixed an issue of HMD only shows single eye (VR) in some missions.
Known Issues
Users may see some vertical ‘jittering’ when looking at distant clouds - This is more visible in VR and we are working to resolve it as a priority.
There are Anti-aliasing artefacts visible under some conditions when clouds are low on the horizon.
The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved.
Currently as part of the initial release, clouds do not affect LOS for the AI.
The legacy fog effects are not suitable for use with the new clouds - a new fog layer using the new technology will follow.
Thunderstorms and lightning effects will follow in future updates.
Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod. This is currently a priority item to resolve.
We have greatly improved many of the visual effects, and some tuning of brightness still remains to be completed.
Night vision goggles do not provide sufficient illumination with no moonlight.
Dedicated server window can hang when minimised.
MP. Ping info missing (always zero) in player's list.
Phoenix- Admin
- Messages : 3112
Date d'inscription : 19/01/2020
Pips aime ce message
Re: DCS Patch 2.7 dispo
Ca c'est un sacré patch...
Dommage que sans carte graphique de dernière génération je ne suis pas près d'en profiter avant au moins 2022: https://www.cowcotland.com/news/76075/nvidia-l-annonce-il-n-y-aura-pas-de-mieux-pour-les-cartes-graphiques-d-ici-2022.html
Dommage que sans carte graphique de dernière génération je ne suis pas près d'en profiter avant au moins 2022: https://www.cowcotland.com/news/76075/nvidia-l-annonce-il-n-y-aura-pas-de-mieux-pour-les-cartes-graphiques-d-ici-2022.html
Pollux- Membre CCG
- Messages : 1286
Date d'inscription : 20/01/2020
Age : 49
Localisation : France
Re: DCS Patch 2.7 dispo
C'est en cours d'installation de mon côté.
J'ai hâte de voir comment mon PC actuel va gérer toutes ces nouveautés - non Phoenix, "diaporama" n'est pas un gros mot ;-)
J'ai hâte de voir comment mon PC actuel va gérer toutes ces nouveautés - non Phoenix, "diaporama" n'est pas un gros mot ;-)
Yogi- Membre CCG
- Messages : 1461
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Pour le moment, je ne suis pas certain que ma machine ne puisse supporter ce patch et toutes les nouveautés..
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Une vidéo en français :
Phoenix- Admin
- Messages : 3112
Date d'inscription : 19/01/2020
Yogi et Ploofy aiment ce message
Re: DCS Patch 2.7 dispo
Testé hier sur la carte Syrie
Ça reste fluide, mais même si c'est beau pour du DCS, bin ça reste du DCS
Les villes ressemblent à des maquettes d'architectes, le LOD est parfois catastrophique.
La mer, et notamment près des côtes est pas mal, par endroit on aperçoit le fonds sablonneux.
Les ports sont bien détaillés
Pas de lag, sauf un peu au début, les nuages en définition standard sont assez jolis, avec plusieurs couches.
Un bon ressenti, mais ça reste du DCS
Ça reste fluide, mais même si c'est beau pour du DCS, bin ça reste du DCS
Les villes ressemblent à des maquettes d'architectes, le LOD est parfois catastrophique.
La mer, et notamment près des côtes est pas mal, par endroit on aperçoit le fonds sablonneux.
Les ports sont bien détaillés
Pas de lag, sauf un peu au début, les nuages en définition standard sont assez jolis, avec plusieurs couches.
Un bon ressenti, mais ça reste du DCS
Obelix- Admin
- Messages : 3386
Date d'inscription : 19/01/2020
Age : 59
Re: DCS Patch 2.7 dispo
Je dois avoir une incompatibilité d'humeur avec DCS (????? )
J'ai mis à jour et je suis bien en version 2.7 mais toujours pas de carte Syrie !!!! ...........je pense avoir tous les avions et hélicoptères pour un éventuel achat mais Syrie..............> Nada!!!
J'ai mis à jour et je suis bien en version 2.7 mais toujours pas de carte Syrie !!!! ...........je pense avoir tous les avions et hélicoptères pour un éventuel achat mais Syrie..............> Nada!!!
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Tu as acheté la carte Syrie ?
Avec Obélix, on a fait des vols en F5 pour finir notre soirée sur un premier lancement sur le MI8.
Avec Obélix, on a fait des vols en F5 pour finir notre soirée sur un premier lancement sur le MI8.
Phoenix- Admin
- Messages : 3112
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Phoenix a écrit:Tu as acheté la carte Syrie ?
Avec Obélix, on a fait des vols en F5 pour finir notre soirée sur un premier lancement sur le MI8.
Ben pour l'acheter, je pensais qu'elle serait présente sur la page d'accueil du jeu (DCS open beta) en version 2.7...............mais là rien, même en allant sur la fenêtre du gestionnaire de modules ..
ça me sembla compliqué leur truc :
exemple: le module "super Carrier" n'est pas présent sur les icônes en bas de la page d'accueil, par contre il est bien présent dans le gestionnaire de modules.......et certains avions (Mirage 2000 par exemple) sont à la fois sur les icônes de la page d'accueil ET dans le gestionnaire de modules.............faut jongler et comprendre quoi !!!
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Viens sur TS, j'y vais dans 5 minutes.
Phoenix- Admin
- Messages : 3112
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Arfff désolé, je suis parti faire un tour au jardin avant de lire ta réponse!!!
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Bien, nous sommes pas encore prêts pour un relaxe de Supercopter
Le Mi8 est un sacré morceau
Le Mi8 est un sacré morceau
Obelix- Admin
- Messages : 3386
Date d'inscription : 19/01/2020
Age : 59
Re: DCS Patch 2.7 dispo
Il y a d'excellents TUTO en FR sur cet engin:
et une vidéo très sympa par mauvais en version aéronavale:
De plus la doc de 400 pages environ est en français.
et une vidéo très sympa par mauvais en version aéronavale:
De plus la doc de 400 pages environ est en français.
Invité- Invité
Re: DCS Patch 2.7 dispo
Ben pour l'acheter, je pensais qu'elle serait présente sur la page d'accueil du jeu (DCS open beta) en version 2.7...............mais là rien, même en allant sur la fenêtre du gestionnaire de modules a écrit:
Il faut d'abord acheter le module sur le site d'ED ensuite tu lances le jeu et dans le bouton de gestion des modules en haut à gauche tu auras un voyant qui indique qu'il y a un nouveau module à installer.
Invité- Invité
Re: DCS Patch 2.7 dispo
Avec les soldes actuelles, je me tâte à prendre le P-47 et la Carte Channel...
Voir le FW 190 A8...
Voir le FW 190 A8...
Pollux- Membre CCG
- Messages : 1286
Date d'inscription : 20/01/2020
Age : 49
Localisation : France
Re: DCS Patch 2.7 dispo
Bah on a qu'une vie....
.... et pis la fibre arrive chez toi
.... et pis la fibre arrive chez toi
Obelix- Admin
- Messages : 3386
Date d'inscription : 19/01/2020
Age : 59
Re: DCS Patch 2.7 dispo
La vache !!!!! je savais que je n'avais pas la fibre ...............MAIS A CE POINT LA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
La barre de téléchargement de la carte Syrie à a peine dépassée la moitié !!! (voir Phoenix qui vous donnera l'heure de début (hier) du téléchargement........
Il y à tant de monde que cela pour télécharger cette carte ?
La barre de téléchargement de la carte Syrie à a peine dépassée la moitié !!! (voir Phoenix qui vous donnera l'heure de début (hier) du téléchargement........
Il y à tant de monde que cela pour télécharger cette carte ?
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Chais pas
Téléchargement + installation = - de 40minutes
Téléchargement + installation = - de 40minutes
Obelix- Admin
- Messages : 3386
Date d'inscription : 19/01/2020
Age : 59
Re: DCS Patch 2.7 dispo
Pips a écrit:La vache !!!!! je savais que je n'avais pas la fibre ...............MAIS A CE POINT LA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
La barre de téléchargement de la carte Syrie à a peine dépassée la moitié !!! (voir Phoenix qui vous donnera l'heure de début (hier) du téléchargement........
Il y à tant de monde que cela pour télécharger cette carte ?
C'est 50 GO à télécharger, c’est pas rien pour une connexion ADSL. Si en plus, tu as des personnes qui utilisent la connexion, ça réduit le débit pour télécharger.
Phoenix- Admin
- Messages : 3112
Date d'inscription : 19/01/2020
Re: DCS Patch 2.7 dispo
Obelix a écrit:Chais pas
Téléchargement + installation = - de 40minutes
Et , en plus, il me nargue !!!!!!!!!!!!!!!!!!!!!
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
Page 1 sur 1
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum
Hier à 18:35 par Phoenix
» Combat Pilot news
Hier à 8:39 par ECCG_Bex
» [DCS] Soldes d'automne !
Lun 25 Nov - 19:47 par 13
» [CARTE Normandie] - Mission sandbox 1944 - WW2+ asset pack
Lun 25 Nov - 18:38 par zeufman
» [IL2 GB] New Project On en voit un bout !
Sam 23 Nov - 12:26 par Pips
» FS2024 et Orbx
Sam 23 Nov - 7:44 par Phoenix
» Planificateur de vol via le navigateur
Ven 22 Nov - 20:26 par Phoenix
» Track-IR sur MSFS 2024
Ven 22 Nov - 18:21 par Phoenix
» Configurer l'emplacement du répertoire Comunity (version Steam)
Jeu 21 Nov - 20:43 par Phoenix