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[DCS] Patch open Beta 2.5.6.49314

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[DCS] Patch open Beta 2.5.6.49314 Empty [DCS] Patch open Beta 2.5.6.49314

Message par Phoenix Mer 20 Mai - 18:28

Le patch de l'open beta est disponible.

En plus des nombreux bugs résolu, il apporte le module Supercarrier.

La mise à jour fait 5 go environ.
L'installation du supercarrier fait : 250 MO de mémoire.

Patchlog :

DCS 2.5.6.49314 Open Beta
DCS World

General game performance increased
Unit health bars On could cause FPS drop - fixed
Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
Mission Editor - Changing a FARP Country will no longer reset its position
Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
Mission Editor - Template menu no longer returns to USA with previous countries template
Controls GUI corrupts when scrolling - fixed
WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
BGM-109B. Engine and autopilot modified. Extended range to 1700km
The effect of tracer bullets has been restored
Eliminated midnight light phenomenon
Browning guns sound update
AI ground units get stuck navigating around destroyed buildings - fixed
AI ground units refuse to move if the last WP is near a building - fixed
E-2D. Corrected collision mode and damage animation
AI aircraft unable to connect with the tanker while in a turn - fixed
Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
ME. Group renaming action has no immediate effect in the list - fixed
VR. Added option of the bloom effect and configure the MSAA mask
ME. Tab order on waypoint screen is out of order - fixed
Sound. No possibility to change sound devices in simulation - fixed
MP. Reduced warping and rubberbanding
MP. Improved deck landing and takeoff
MP. Improved time sync and timeout detection
MP. Added country flags to the server
MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
MP. Favorite star in the server list disappears after refresh - fixed
MP. Laser marks remain if user left server or switches slot - fixed
MP. Fixed client desync when server was paused right in the moment of the client’s initialization
Fixed a problem with shader lines of variable length, doing constant vertices recalc
Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
S-25L missile disappears without explosion when hit the tree - fixed
The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
AI vehicles do not follow a simple off road route - fixed
MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
Static units can not be placed under hardcover - fixed

WWII Asset Pack
Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
Opel Blitz Embarking Fixed
Embark for Kubelwagen 82 missing - fixed
No sounds from guns in Schnellboot type S-130 - sounds added

DCS Mirage 2000c by RAZBAM
Updated cockpit model - Corrected map chart holder not stowed

DCS AV-8B by RAZBAM
GPWS "Pull Up" rules rework to make it less sensitive
TPOD now stows when placed in Standby
Sidewinder SEAM mode is enabled
Sidewinder firing when not in AA mode bug fix
Sidearm firing when not in AG mode bug fix
MPCD + HUD Night mode update
EMERG Page with Emergency procedures is enabled

Various WCA and Auditory Cue Corrections
Corrected issue causing infinite sound bug
Improved delays of auditory cues to when the fault occurs
Improved prioritization of auditory cues based on fault priority
Fixed GEAR WCA light and auditory cue logic
Fixed errant CAUTION, CAUTION auditory alert when starting mission
Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS C-101 Aviojet by AvioDev
Optimized Collision model, reducing number of polygons to improve FPS
Improved ejection seat 3D model and added new textures
Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
Updated EN and ES localizations
Fixed some discrepancies in control inputs
Fixed typo in EN Flight Director training mission
Control inputs reorganization
Fixed rudder trim control input binding
Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
Fixed throttle idle-cutoff control animation
Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
Fixed missing rear cockpit pilot kill event
Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
Added PBR to stairs textures of cockpit model and external model
Antiskid is now functional
Added antiskid failure. It can now be selected in Mission Editor
Added antiskid fail due to gear damage
Added "Allow Smoke On Ground" option to Mission Editor
Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
Trim tone and light will go off now when reaching trimming limits
Fixed several errors in dcs.log
Added RAD TEST switch - OUT position in IFF panel to control input bindings
Sight does not change now when depressing the trigger if guard is closed
Fixed weapons switch, it starts now in the off position at mission start
Fixed roll angle marks in ADI. They now show bank angle precisely
Added 45 degrees marks to HSI
Added aft lubber line to HSI
Fixed vertical deviation scale of HSI: replaced center dot by center line
Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
Mark in turn and slip indicator shows now a 3°/sec standard turn rate
Added smooth movement to turn and slip indicator needle

DCS JF-17 by Deka Ironwork Simulations
Fixed S2_Left should not command radar stop following hpt in SAM
Fixed spt should be dropped if spt exceed scan pattern limits in DTT
Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
Fixed autostart script
Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted -> parachute out -> engine on/parachute cabin disappears)
Fixed AI radio command: wingman 'Engage'->'My Target', AWACS 'declare'
Fixed DL contact IFF fast changing issue
Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
Fixed campaign/single mission animations (rework animation trk)
Fixed QFE setting caused CTD
Added radar SAM sub mode ASM/NAM:
if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
NAM: pilot have to set radar scan az and line manually
ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
Added DTOS/DIR mode for bomb
DIP of DTOS/DIR can be modified in MFCD->DATA->AS
DIP unit is mrad, range 30 ~ 140
Added assigned target line for self-aircraft in HSD when DL is on
Added new cockpit click sound effect (recorded from simulator)
Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
Added engine start flame (Customized effect preset will be added in next update)
Added AP keybinding
Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting->JF-17->seat
Added SRS export support
Updated FM: thrust/fuel flow
Updated cockpit model/texture
Updated landing gear model
Updated kneeboard page of APR: add ATC freq (player no need to check F10)
Adjusted TV/IR image effect
Adjusted "hacked" loadout restriction to MP only
Adjusted ground crew voiceover volume/speed
Tweak viewport export
Updated free campaign
It’s recommended to restart the campaign
Now 6 missions form a more coherent plot: 01-06
4 new missions added: 01, 02, 05, and 06
07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
07 and 09 can be played in Single

DCS AJS37 Viggen by Heatblur Simulations
Auto start/stop feature added
Probable fix to NaN warning in DCS.log
Fix to airbase names sometimes corrupting kneeboard flight plan
Fix to "unknown weapon type" warning in log
Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
Fix for last signal time in ELINT-analysis
F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
Improved track-replay consistency, especially for taxiing

DCS F-14B by Heatblur Simulations
Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
Correlate datalink targets on TID to sensor targets
Tweaked hostile/friendly/unknown TID symbol sizes
Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
Fixed jester switching to RWS with scan ranges set to < 100 nm
Fixed HUD steering tee in TWS-A
Tweaks to reduce TWS ghost track formation
Reset TID tracks on PGM RESTART (“soft purge”)
Fixed HUD/VDI to use AHRS instead of INS heading
Fixed HUD glow showing without power
Major overhaul of exterior night lighting:
Lights are now brighter
Lights now cast glow
Some lights now dynamically illuminate the aircraft and environment
All lights are now visible at much greater view distances
Lowered intensity of landing light
Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
Fixed afterburner spotlight light direction
Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
Added radio comms for “Tomcat Ball” (Supercarrier)
Added keybind for “Tomcat Ball” (Supercarrier)
Fixed AI wingsweep not working on ground (Supercarrier)
Fix to comms commands for ground crew launch
Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
Fixed nose wheel steering scaling and initialization
Removed vJoy FFB check (Brunner stick should work now)
Reduced flap pitch moment and adjusted it vs. airspeed
Tweak to F110 fuel controller to reduce fuel flow overshoots
Probable fix to engine not re-lighting after damage or death
Adjusted flap lift and drag at speeds above deploy speed limit
Adjusted default starting pitch trim
Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS F-18C Hornet by ED
Litening Pod:
Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
Added FLIR Laser Ranging Indication
Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
LTD/R switch should have 2 positions - Fixed
TGP has incorrect IR FOV angles - Fixed
TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
TGT and FLIR Square Misaligned (https://forums.eagle.ru/showthread.php?t=267115) - Fixed
TGP still works even if removed during rearm - Fixed
Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
Added GRAY option
Added ALG option (Automatic Gain and Level control option)
AGM-65F seeker LOS indication is not proper- Fixed
JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
AIM-7 can be guided via LTWS - Fixed
AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
FPS issues on the SA page - Fixed
Radar trackfiles aging out very quickly - Fixed
Prog 2 ignored if undesignate is used in auto mode - Fixed
Uncaged AGM-65F does not slave to the same point as pod - Fixed
AI do not show cockpit light in F2 view - Fixed
Parked F-18 static model has wrong aileron position - Fixed
Bright AMPCD/HUD at Night - Fixed
Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
F-18 radar does not provide data-link in TWS mode - Fixed
Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
Cockpit SNSR panel texture edited
Missions to be re-saved for branch
Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
Laser Mav will not show LKD if targeting a building - Fixed
Missile flyout symbol in radar page is not azimuth stabilized - fixed

DCS F-16С Viper by ED
Strobe light need to be brighter at night - Fixed
Anti collision light not seen on multiplayer servers - Fixed
LEF should be at 2° up during cold start.- Fixed
FCR Hostiles returning Friendly - Fixed
Highlight of the selected weapon is not removed after selective jettison - Fixed
SAI Arrow does not move with ball - Fixed
Fuel tanks weight is incorrect - Fixed
Training mission CCRP bombing is in game mode - Fixed
INS Alignment: STOR HDG alignment doesn't finish - Fixed
Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
Tail texture improvement
Self illumination materials edited
Typo. F-16C Inputs. Ru localization
Quick start and training missions cause abnormal DCS behavior

DCS L-39 Albatros by ED
Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

DCS Mi-8MTV2 by ED
Mi-8 Spring Tension - no progress in mission 11 - fixed
Cut electric lights on damage
Animation of the weapon light on the overhead corrected
Cockpit illumination tuned
Corrected rotor of cockpit cooling ventilator

DCS Fw 190 D9 and A8 by ED
Corrected the instruments lighting in the cockpit

DCS UH-1H Huey by ED
UH-1H RPM Increase input not working correctly - fixed.
UN Pilot campaign. Player and wingman spawn in one place - fixed

DCS F-5E by ED
The color of the reticle lightened
The color of the radar indication lightened
Corrected cockpit lighting
Cut electrical lights on damage

DCS P-51D Mustang by ED
Cut electrical lights on damage
Piston engine sound dropped - fixed

DCS Su-33 by ED
If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

DCS F-86F Sabre by ED
Cut electrical lights on damage

DCS Bf 109 K4 by ED
Cut electrical lights on damage

DCS Su-25 by ED
NAV lights do not cast shadows

DCS Black Shark 2 by ED
Added the mirrors toggles commands
Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
Corrected single missions by MadDog-IC
Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
Added option to hide cyclic / stick in cockpit
ABRIS. Change date in setup menu caused DCS crash - fixed

DCS A-10C Warthog by ED
Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
Text above G-meter backlit - fixed

DCS Combined Arms by ED
M163 Vulcan was invulnerable to HE rockets - fixed
Missile blows up right after launch on player-controlled SA-15 - fixed
Fixed position of Driver camera on Sd.Kfz.234/2
Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
Barrel visibility issues fixed on SPTD “Msta” while zooming out
Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
Combined Arms Aircraft ignore speed if not set by slider - fixed
Opel Blitz Embark not working - fixed

Campaigns
The Museum Relic Campaign by Apache600:

Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored
F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

Practice missions now placed in their own campaign
Minor updates to the briefing text in all missions
Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

New WWII assets added to the missions
"Remove units for better performance" option optimized in high unit count missions
A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

Practice missions now placed in their own campaign
Combined Arms: Frontlines Georgia Campaign:

Adjusted missions with new Hidden on Planner Option for better Fog of War
Adjusted unit death requirements for advancement
Other minor fixes and tweaks with all missions
World´s Apart 2020 Campaign

Fíxed vehicle spawn points in Mission 1
__________________
BIGNEWY
Community Manager Eagle Dynamics


Dernière édition par Phoenix le Mer 20 Mai - 20:04, édité 2 fois
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[DCS] Patch open Beta 2.5.6.49314 Empty Re: [DCS] Patch open Beta 2.5.6.49314

Message par Yogi Mer 20 Mai - 19:45

Arki M'sieur !
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Message par ECCG_Bex Mer 20 Mai - 23:31

Yogi regarde si le fichier nommé "edcore.dll " n'est pas bloqué / éliminé par ton antivirus et serait ainsi à l'origine de ton écran noir.
Le mien m'empêche d'installer la MAJ à cause de ce fichier en l'effaçant carrément.
Il faut que je recharge le programme complètement.
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Message par Phoenix Jeu 21 Mai - 6:39

Bex, qu'est ce que tu entends par recharger totalement le programme. Si c'est juste le fichier, on peut te le fournir.

Pensez à faire des exclusions de scan pour éviter ces problèmes.
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Message par ECCG_Bex Jeu 21 Mai - 7:17

@Phoenix : il était tard et je me suis mal exprimé. Mon antivirus a scrabouillé mon install et je ne peux plus rien démarrer. Je vais devoir repartir avec un download  du launcher et j'ai normalement fait une exclusion sur ce fameux fichier.

Je n'ai pas pu empêcher mon antivirus d'aller au bout sa logique de suppression / vérification complète du PC car il m'était impossible de sortir de la fenêtre d'avertissement autrement qu'en cliquant sur "supprimer la menace et redémarrer".

Faudrait que les devs de DCS arrêtent d'utiliser des trucs relous qui font flipper mon antivirus !

[EDIT] problème réglé !
Finalement mon antivirus a tenu compte de mon exclusion et je n'ai eu qu'à aller dans le menu démarrer / DCS Openbeta / réparer et tout fonctionne normalement.

@Nismo : tu avais raison pour la manette des gaz vieillissante qui a besoin d'un ajustement des courbes. Le démarrage en mode auto se fait sans soucis. J'aurais dû y penser puisque j'ai eu le problème dans BOS avec le Me 262 et avec le Mirage dans DCS. Merci d'y avoir pensé à ma place. Entre parenthèse la séquence de démarrage est très longue (aucune chance que je la retienne de tête donc) et j'ai beaucoup aimé le test de déploiement de la perche de ravito.

Su33 : on va le garder en permanence ? J'adore la gueule de cet avion et je l'ai testé en mode attaque au sol eh ben c'est le digne successeur de l'IL2 : il a des trucs accrochés sous les ailes de partout. Bien sûr je n'ai pas été capable de larguer quoi que ce soit.

Hâte de tester le SC et de me foutre à la baille !

Ah! Faudra que je demande au boulet pour les réglages de VAICOM c'est un tantinet compliqué et les options ne sont pas en rapport avec le tuto d'Olivier Gaming. Y a des trucs en plus et en moins.


Dernière édition par ECCG_Bex le Jeu 21 Mai - 8:06, édité 1 fois
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Message par Phoenix Jeu 21 Mai - 7:56

Fais ton exclusion de scan sur le répertoire de DCS, pas juste sur le fichier. Et plus globalement, sur ton répertoire de jeu.

Il y a un truc de vérification et de réparation des fichiers, qui t'évitera de tout re télécharger.

Va dans ton menu démarrer, Eagle dynamique, et tu devrais avoir un Repair DCS World Open beta, mais fais ton exclusion sur le dossier DCS world Open beta avant.
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Message par ECCG_Bex Jeu 21 Mai - 8:08

Oui merci Phoenix c'est exactement ce que j'ai fait et je viens juste de modifier mon post !
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Message par Phoenix Jeu 21 Mai - 8:16

Pour le Su33, oui tu vas le garder, c'est cadeau avec le module supercarrier. Smile

Pour ceux qui veulent, je propose une session à 14h pour voir celui qui plongera le plus. Smile

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Message par Obelix Jeu 21 Mai - 8:33

Ah, merde, j'aurai pas fini mes bigoudis
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Message par Phoenix Jeu 21 Mai - 8:47

Pas grave tant que tu as ta bouée canard. [DCS] Patch open Beta 2.5.6.49314 3097908448
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Message par Pollux Jeu 21 Mai - 9:11

J'essaie d'en être mais la journée est encore très charger à la maison... [DCS] Patch open Beta 2.5.6.49314 3735208759



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Message par Nismogtr Jeu 21 Mai - 10:04

Phoenix a écrit:Pour le Su33, oui tu vas le garder, c'est cadeau avec le module supercarrier.  Smile

Pour ceux qui veulent, je propose une session à 14h pour voir celui qui plongera le plus.  Smile


Je suis partant ! F/A-18C ou F-14B, même si pour le moment je pense que le F/A-18C est préférable. Et pour Bex, on pourra potasser le ramp start, tu verras qu'il n'est pas si ardu que ça.
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Message par Obelix Jeu 21 Mai - 10:10



BAh, j'ai réussi à décoller, trop facile!
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Message par Nismogtr Jeu 21 Mai - 10:19

Je pense qu'une partie d'entre nous a grandit dans les années 80, avec le film TOP GUN comme référence. Enfin pour moi c'est le cas.
Et là c'est un peu du rêve que nous donne DCS. Fan d'aviation et de simus/jeux vidéo on est comblé !
Déjà qu'à mon travail je trouve que c'est très bruyant, le pire étant les ATR et leurs turboprop, je n'ose imaginer avec un Hawkeye, mais là sur porte-avions c'est limite insupportable. EPI obligatoire !

Pour BEX et autres pilotes de Hornet:

Nismogtr
Nismogtr

Messages : 86
Date d'inscription : 23/04/2020
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Message par Phoenix Jeu 21 Mai - 11:03

Attention, pour les infos utiles, allez les mettre dans un post dans la bonne section. Ce sera plus simple pour les retrouver plus tard.

Phoenix
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Date d'inscription : 19/01/2020

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