Update 4.603
4 participants
Page 1 sur 1
Update 4.603
Dear friends,
IL-2 team reports that the new update 4.603 is released. It's a significant one for Flying Circus Vol.II - three airplanes are added to the Early Access program of this project at once.
Meanwhile, the work on Marshal multiplayer mode, fuel systems and drop tanks, environment graphics, Normandy and Western Front WW1 maps continues and we hope to show you the results sooner than later. This update contains many changes in addition to mentioned above:
Also in this update is the long-awaited Collector Vehicle - German AA half-track Sd.Kfz.10/5. It was an interesting experience to develop: this is the first player controllable half-truck chassis in our sim. A lot of work went into ballistics data and other ammo parameters research. Our partners at Digital Forms did a stellar job at references research and creation of the 3D model and myriad of its parts based on them.
Oyster_KAI improved all Flying Circus aircraft cockpits (both Vol.I and Vol.II) and Martin =ICDP= Catney created 4K quality external textures for the German Collector Plane Hs 129 B-2.
And finally, Alexander =BlackSix= Timoshkov finished his new campaign "Steel Birds" about Fw 190 A-5 missions over the Kuban and it is available in the game now (you can get it on our website if you haven't done so already).
Main changes
1. Collector Vehicle 20 mm Flak 38 anti-aircraft gun on Sd.Kfz 10/5 half-track is now available;
2. Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
3. The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
4. The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
5. New historical scenario campaign “Steel birds” is now available;
6. All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
7. Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin 'ICDP' Catney);
Aircraft changes
8. Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
9. Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
10. Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
11. Adjusted the maximum wing lift of the Hawker Typhoon Mk.Ib. The flight model of the aircraft was reconfigured in such a way that most of the flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
12. The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
13. AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
14. AI pilots won’t ignore a heavily damaged but not destroyed ground target;
15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
16. Bomb release sound has been added to all Flying Circus aircraft;
Player controllable tanks changes
17. "Turn off the engine" command works as it should and has voiceover;
18. Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
19. Fixed "turn shaking" of AI-controlled detailed tanks that sometimes happened after stopping;
20. Fixed "looping" of AI-controlled detailed tanks hat sometimes happened after "Turn by 180°" order;
21. Movement to a point and movement according to the mission scenario commands correctly function after issuing commands "Stop and hold position" and "Turn and stop";
22. The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
23. The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
24. Killed gunners won’t visibly "turn" after death;
25. Detailed tanks won’t "bounce" when collided with static versions of vehicles (static_ ...);
Graphic effects
26. Ship wake trails and splashes effects are improved significantly;
27. New ship explosion and sinking effects added;
28. Improved ship fire effects added;
29. New aircraft fuel tank explosion effect created;
30. Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized;
Pilot's Career
31. New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
32. The mission logic in all ground attack and bomber missions has been improved: the player's flight planes returning home with unused bombs and missiles should happen much less often;
33. The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player's aircraft and the time period;
Other changes
34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
35. Fixed a problem with the part of the game interface missing in the screenshots;
36. A default tactical code can be set in the spawn point settings in the mission editor;
37. The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
38. Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
39. Thorny 13 pdr AA anti-aircraft gun firing sound restored;
40. Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).
Obelix- Admin
- Messages : 3383
Date d'inscription : 19/01/2020
Age : 59
Pips et 13 aiment ce message
Re: Update 4.603
Vu fait ; adtaleur
13- Membre CCG
- Messages : 2052
Date d'inscription : 20/01/2020
Age : 59
Localisation : Nantes
Re: Update 4.603
Fait également..............> premières impressions:
1/ le Sd Kfz 10/5............ce ne sera pas plus facile d'abattre un avion malgré son viseur plus moderne !!!
2/ le Spad VII..............il vaudra mieux attendre les moteurs plus puissants pour aller au combat..........là, c'est juste un gentil petit avion de balade ........en virage il secoue beaucoup mais c'est peut être dû à sa faible motorisation............à oublier
3/ Le Airco DH.4..............très satisfaisant en attaque au sol et bien équipé aussi bien en armes de défenses qu'en bombes !!!
4/ Le Pflaz DXII ..........rien à dire, un excellent appareil de combat .......puissant et manœuvrant, je dirais, dans le style du Fokker D.VII
Voilou !!!
1/ le Sd Kfz 10/5............ce ne sera pas plus facile d'abattre un avion malgré son viseur plus moderne !!!
2/ le Spad VII..............il vaudra mieux attendre les moteurs plus puissants pour aller au combat..........là, c'est juste un gentil petit avion de balade ........en virage il secoue beaucoup mais c'est peut être dû à sa faible motorisation............à oublier
3/ Le Airco DH.4..............très satisfaisant en attaque au sol et bien équipé aussi bien en armes de défenses qu'en bombes !!!
4/ Le Pflaz DXII ..........rien à dire, un excellent appareil de combat .......puissant et manœuvrant, je dirais, dans le style du Fokker D.VII
Voilou !!!
_________________
"L'héroïsme, c'est le seul moyen de devenir célèbre quand on n'a pas de talent. "
Pierre Desproges
Pips- Membre CCG
- Messages : 1770
Date d'inscription : 19/01/2020
ECCG_Bex aime ce message
Re: Update 4.603
34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
Excellent.
Pas vu ni eu le temps de patcher. Je vais le faire ce matin.
Ce soir je teste le SDKF pour les chenilles pas pour abattre des avions !
Excellent.
Pas vu ni eu le temps de patcher. Je vais le faire ce matin.
Ce soir je teste le SDKF pour les chenilles pas pour abattre des avions !
ECCG_Bex- Membre CCG
- Messages : 4434
Date d'inscription : 19/01/2020
Page 1 sur 1
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum
Hier à 19:47 par 13
» [CARTE Normandie] - Mission sandbox 1944 - WW2+ asset pack
Hier à 18:38 par zeufman
» Combat Pilot news
Hier à 18:35 par Phoenix
» [IL2 GB] New Project On en voit un bout !
Sam 23 Nov - 12:26 par Pips
» FS2024 et Orbx
Sam 23 Nov - 7:44 par Phoenix
» Planificateur de vol via le navigateur
Ven 22 Nov - 20:26 par Phoenix
» Track-IR sur MSFS 2024
Ven 22 Nov - 18:21 par Phoenix
» Configurer l'emplacement du répertoire Comunity (version Steam)
Jeu 21 Nov - 20:43 par Phoenix
» [CARTE CAUCASE] TRAINING SOLO FORMATION EN F4-E
Jeu 21 Nov - 12:54 par 13